Question
Answer and Explanation
When debugging in Godot, you might encounter situations where you want to skip stepping into a particular script and instead step over it. This is particularly useful when you're confident that a script is working correctly and you don't need to examine its internal execution.
Here's how you can skip a script while stepping into in Godot:
1. Using "Step Over" Instead of "Step Into":
- The primary method to avoid stepping into a script is to use the "Step Over" debugging command instead of "Step Into".
- Step Into (F11 or the "Step Into" button): This command will take you inside the function or method being called, allowing you to debug its internal logic line by line.
- Step Over (F10 or the "Step Over" button): This command will execute the current line of code, including any function calls, but it will not take you inside those functions. Instead, it will move to the next line in the current script.
2. How to Use Step Over:
- When your debugger reaches a line that calls a function or method from another script, use the "Step Over" command (usually F10 or the corresponding button in the debugger interface). This will execute the called function without stepping into it, and the debugger will move to the next line in your current script.
3. Example Scenario:
- Suppose you have a script `script_a.gd` that calls a function `some_function()` from `script_b.gd`. If you are debugging `script_a.gd` and reach the line that calls `some_function()`, using "Step Into" would take you into `script_b.gd`. However, using "Step Over" will execute `some_function()` and then move to the next line in `script_a.gd` without entering `script_b.gd`.
4. When to Use Step Over:
- Use "Step Over" when you are confident that the function being called is working correctly and you don't need to debug its internal logic.
- This is particularly useful for built-in functions, library functions, or functions you have already thoroughly debugged.
5. Other Debugging Commands:
- Step Out (Shift + F11 or the "Step Out" button): If you accidentally step into a function and want to quickly return to the calling script, use "Step Out". This will execute the rest of the current function and return to the line that called it.
By using "Step Over" effectively, you can navigate through your code more efficiently during debugging, focusing on the areas that require your attention and skipping over the parts that are already working as expected. This can significantly speed up your debugging process in Godot.